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Call of Duty: Zombies v1.9 - GameaVision (Shark Tank Product) by Deadshot34 Call of Duty: Zombies v1.9 remix by Thebomb432 (fan made)Call of Duty: Nazi Zombies by memescheme. The first map in the Nazi Zombies game mode, that came with the Call of Duty: World at War game is titled, 'Nacht Der Untoten' (German word translated to 'night of the undead'). The map is fairly simple compared to the ones from the map packs that came later in the DLC expansions for Call of Duty. 2d Call Of Duty Zombies Download External. Mac users interested in Nazi zombies 2d generally download: Nazi Zombies Portable 1.1 Free Nazi Zombies consists of up to four people in survival against endless hordes and waves of 'Nazi Zombies'.
Google Chrome (recommended for UnrealSoftware.de)Mozilla FirefoxOperaSafariInternet Explorer (latest version)I stuck with CS2D.
So, when I first started playing CS2D, I had recently just been on (for the first time) CoD5 Nazi Zombies. I tried to remake the first map (nacht der untoten) without scripts, and I failed ..hard. So from then on for about a year all I wanted from CS2D was a script from which you can buy weapons off a wall, open doors for money, and eventually create perks. Then, about a year ago, Burex brought out his 'nacht der untoten' map and script. I spent about 5 hours a day for about a week just playing on it. (It was in the holidays) I took one look at the script, before making my first map, 'nzm_snow'. I then spent ages playing that map too. I then made more and more maps, Improving all the time. Eventually my last map came out, 'nzm_prone', which includes all the perks, has 18 guns to buy off the wall, 3 random boxes, 3 different perks, 7 doors and operatable triple turrets. I know I'm not a big hit, but I loved what I did.
NZM2D is...
A completely modified version of CS2D.
A remake of Nazi Zombies from Call of Duty 5 + 7.
A game where you buy weapons off the wall + open doors to survive as long as you can with money you earn from killing Zombies.
Credits
Burex
Reactant - many of the tiles
Rambo-Fox - many of the skins
terrorized666 - nzm_nacht der untoten 666 1.1
Robed2 - nzm_office + nzm_complex
Ninja_Assasin - The 'Raygun' skin
If your name was not included and yet you did something that is in this mod, say so in the comments. There are also many random sprites that I did not use, but they are still in 'gfx' folder.
Instructions
You start in the first room. You must press use (default key 'E') on any of the gun drawings on the wall, once you have the correct amount of money for it. The more the weapon costs, the better the gun is. You also press 'use' (default key 'E') on door switches, to unlock new rooms which will have better guns and possibly a random box. A random box is used by also pressing USE, (default key 'E')but it is a gamble. It costs 950 (on most maps) and you have no idea what you might be getting. It may be a Kar98k worth 200 points, or it might be the Raygun, worth about 20000 points. In a few maps there are perks, use them (they are the lit-up machines) to have an advantage on a normal survivor. EG: QuickRevive gives you 180-250 max health limit, whereas Juggernaut gives you Armour, and speedcola makes you faster. You kill Zombies to get points (may vary from 90-110 per kill).
Features
purchasable weapons on the walls (see gun drawings)
Openable doors
Random boxes -gives player a random weapon
operatable turrets
perks
Many maps
The template script for NZM (in sys,lua,samples)
high quality GFX + SFX
Regeneratable health
And of course, the rest of the features are for you to find out!
Servers
currently none, If anyone is willing to put up a dedicated server or even host a normal server, I'd be more than happy to put you on the team.
DOWNLOAD LINKS
Copy + Paste into address bar above.
NZM2D V1.0: http://www.mediafire.com/?cq4wddmv2mjd3yy
NZM2D V1.1: http://www.mediafire.com/?d3069ip0lxk781c
>V1.1 ChangeLog:
•New Sounds
•nzm_nachtderuntoten666 included in actual download link.
•Infinite ammo has been turned OFF. You must constantly buy wall guns/ammo to survive.
•Added MapCycle
•Added Rounds to a few maps - nzmr_nazi zombies (with rounds)
>Coming soon in V3 (or 1.3)
•At least 2 new maps
•An updated version of nzm_office - [now currently my favourite, personally]
•Various Menu changes
•An in-depth tutorial on how to make your own nzm_maps
Each map will have 30 rounds put in when DC updates CS2D - this is because I believe he is putting in a copy+paste fuction in the editor, allowing the user to highlight and copy a selected area of entities/map and paste them - in another map.
No. of MediaFire downloads: 627
Total over both versions and threads: 1417
Made by Fizzykil.
Have fun!
esque want to do my own moods but do not know how anyone could say thank me.
sorry bad English
2d Nazi Zombies Download
its really good :3
soo i dont need this mod
but it looks epic!
Use it in your mod if you wish and i need some hekp in scripting it
here it is: http://unrealsoftware.de/files_show.php?file=9069
The teleports, they just.. look wierd. I may bring it out in later versions, but i have one last thing to do for the next version that will be coming out in 1-3 days.
Glad you liked - 1 way teleports were tested, but after a while the bots would [i]always[/] freeze. Maybe in the next CS2D, the bots may become more intelligent.
@Terrorized666
[b]5,000 sound files?! I was thinking close to something like 20 - I'll do what you suggested - upload NZM 2D 1.1 and you'll see which files are needed :P.
Upload all the sounds!! Are you nuts! Just the files that I have (which don't include Black Ops Zombies) is 343 MB! When you get the next version up, I'll sift through what you have and what should be put in... but 70% of the size is all the character voice files. Last I counted, there was 789 just for Dempsey! (Yes, I counted them. 457 Der Riese + 332 Shi No Numa) Lets not forget that I didn't even add in Nikolai's, Richtofen's, and Takeo's voice files to the total either! Cause then your looking at close to 5,000 sound files!
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The rest of this post was last edited years ago
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Instructions: When your download is complete, simply right-click 'extract' on the zip file and choose the location for your folder. (if it gives you the option)
NZM2D is...
•A completely modified version of CS2D.
•A remake of Nazi Zombies from Call of Duty 5 + 7.
•A game where you buy weapons off the wall + open doors to survive as long as you can with money you earn from killing Zombies.
Credits
Burex
Reactant - many of the tiles
Rambo-Fox (now known as majeteka) - many of the skins
Terrorized666 - nzm_nacht der untoten 666 1.1 + all the Nazi zombie Sounds
Robed2 - nzm_office + nzm_complex
Ninja_Assasin - The 'Raygun' skin
-InF-MaSoN - skins (e.g: the AUG)
If your name was not included and yet you did something that is in this mod, say so in the comments. There are also many random sprites that I did not use, but they are still in 'gfx' folder.
Instructions
You start in the first room. You must press use (default key 'E') on any of the gun drawings on the wall, once you have the correct amount of money for it. The more the weapon costs, the better the gun is. You also press 'use' (default key 'E') on door switches, to unlock new rooms which will have better guns and possibly a random box. A random box is used by also pressing USE, (default key 'E')but it is a gamble. It costs 950 (on most maps) and you have no idea what you might be getting. It may be a Kar98k worth 200 points, or it might be the Raygun, worth about 20000 points. In a few maps there are perks, use them (they are the lit-up machines) to have an advantage on a normal survivor. EG: QuickRevive gives you 180-250 max health limit, whereas Juggernaut gives you Armour, and speedcola makes you faster. You kill Zombies to get points (may vary from 90-110 per kill).
Features
purchasable weapons on the walls (see gun drawings)
Openable doors
Random boxes -gives player a random weapon
operatable turrets
perks
Many maps
The template script for NZM (in sys,lua,samples)
high quality GFX + SFX
Regeneratable health
:∗:And of course, the rest of the features are for you to find out! (Or me to have forgotten)
Servers
:x:currently none, If anyone is willing to put up a dedicated server or even host a normal server, I'd be more than happy to put you on the team.
DOWNLOAD LINKS
Copy + Paste into address bar above.
NZM2D V1.0:http://www.mediafire.com/?cq4wddmv2mjd3yy
NZM2D V1.1:http://www.mediafire.com/?d3069ip0lxk781c
NZM2D V3:http://www.speedyshare.com/fAmJN/CS2D-NZM-MOD-V3.zip
V3 ChangeLog:
-New Sounds
-new skins
-nzm_nachtderuntoten666 included in actual download link.
-Rounds added to more maps
-Infinite ammo has been turned OFF. You must constantly buy wall guns/ammo to survive.
-Added MapCycle
-Lighting is now in most maps
-Added a tutorial on how to make your own map
-Changed various bot names...
-Added menu gfx
-Added menu sounds
-changed font
-New splash
-Changed map names
-Ate a cookie.
-Added: Map: Grey - and Map: ARCADE_Der Reise
-Updated: Office - and: Complex
DOWNLOAD LINK BELOW *NEW*
http://www.speedyshare.com/fAmJN/CS2D-NZM-MOD-V3.zip
Made by Fizzykil.
Have fun!
2d Nazi Zombies No Download
Does the script have round system? Because that would be awesome!
These sprites you mentioned... I've pretty much nailed the script for powerups, but I've always had to use some wierd img/sprite to indicate 'speedcola' or as such. If you think they could work, send them over or stick them into the mod - I'll pm you on it-
@Santer, thanks, but I don't understand - I usually never get told if my maps are going in a server, and it's very difficult for me to have my own dedicated server without paying £12 a month or something - I'm glad you like it though.
I'll have to download this and see what work needs to be done and what sounds should be added or fixed.
EDIT: oh by the way. I have came across some sprites that would work for the powerups (for when we get the powerups working)
EDIT: Here it is: http://www.sendspace.com/file/7d9sku
Copy and paste that into address bar. If you are still having trouble, I'll upload it to a new website for you.