Super Mario Rpg Cheats



Super Mario RPG: Legend of the Seven Stars received very positive reviews and has appeared on reader-selected 'best game of all-time' lists, such as 26th on GameFAQs and 30th at IGN. Japanese audiences received Super Mario RPG well with 1.47 million copies sold, making it the third highest-selling game in Japan in 1996. Super Mario World – Game Genie Codes The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES). Start With 1 Life DDB4-6F07 Start With 9 Lives D6B4-6F07 Start With 15 Lives D3B4-6F07 Start With 25 Lives F6B4-6F07 Start With 50 Lives 7FB4-6F07 Start With 99 Lives 14B4-6F07 Infinite Lives C222-D4DD. Mushroom kingdom castle models of arwings from star fox and f zero super mario rpg legend of the seven stars japanese rpg supamario rpg rpg supa mario aru pi ji is the super mario rpg legend of the seven stars strategy guide and game walkthrough cheats tips tricks and more Oct 05, 2020 Posted By James Michener Public Library. Mario: (Lazy Shell)Defeat Megasmilax and go to the note nearby.Press A to find the seed. Later, after you defeat queen Valentina, go to the upper-right part of nimbus land.You should be able to. You probably know most of this stuff already but some of it may be new! Found most of these from playing the hell outta the game, speedrunning it, and readin.

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< Super Mario RPG: Legend of the Seven Stars

Super Mario RPG: Legend of the Seven Stars | Table of Contents | Walkthrough

Table of Contents

Characters

Character Codes[edit]

Mario[edit]

CodeValue
7FF800??Level
7FF801??
7FF802??
Current HP
7FF803??
7FF804??
Maximum HP
7FF805??Speed
7FF806??Attack
7FF807??Defense
7FF808??Special Attack
7FF809??Special Defense
7FF80A??
7FF80B??
Experience
7FF80C??Weapon Modifier
7FF80D??Armor Modifier
7FF80E??Accessory Modifier
7FF810??
7FF811??
7FF812??
7FF813??
Spell Modifier

Mallow[edit]

CodeValue
7FF850??Level
7FF851??
7FF852??
Current HP
7FF853??
7FF854??
Maximum HP
7FF855??Speed
7FF856??Attack
7FF857??Defense
7FF858??Special Attack
7FF859??Special Defense
7FF85A??
7FF85B??
Experience
7FF85C??Weapon Modifier
7FF85D??Armor Modifier
7FF85E??Accessory Modifier
7FF860??
7FF861??
7FF862??
7FF863??
Spell Modifier

Geno[edit]

CodeValue
7FF83C??Level
7FF83D??
7FF83E??
Current HP
7FF83F??
7FF840??
Maximum HP
7FF841??Speed
7FF842??Attack
7FF843??Defense
7FF844??Special Attack
7FF845??Special Defense
7FF846??
7FF847??
Experience
7FF848??Weapon Modifier
7FF849??Armor Modifier
7FF84A??Accessory Modifier
7FF84C??
7FF84D??
7FF84E??
7FF84F??
Spell Modifier

Bowser[edit]

CodeValue
7FF828??Level
7FF829??
7FF82A??
Current HP
7FF82B??
7FF82C??
Maximum HP
7FF82D??Speed
7FF82E??Attack
7FF82F??Defense
7FF830??Special Attack
7FF831??Special Defense
7FF832??
7FF833??
Experience
7FF834??Weapon Modifier
7FF835??Armor Modifier
7FF836??Accessory Modifier
7FF838??
7FF839??
7FF83A??
7FF83B??
Spell Modifier

Toadstool[edit]

CodeValue
7FF814??Level
7FF815??
7FF816??
Current HP
7FF817??
7FF818??
Maximum HP
7FF819??Speed
7FF81A??Attack
7FF81B??Defense
7FF81C??Special Attack
7FF81D??Special Defense
7FF81E??
7FF81F??
Experience
7FF820??Weapon Modifier
7FF821??Armor Modifier
7FF822??Accessory Modifier
7FF824??
7FF825??
7FF826??
7FF827??
Spell Modifier

Team values[edit]

CodeValue
7FF8B1??Current Flower Points
7FF8B2??Maximum Flower Points
7FF8AF??
7FF8B0??
Current Coins
7FF8B3??
7FF8B4??
Current Frog Coins

Inventory codes[edit]

Note that you should not open the inventory screen with these codes on. The game will automatically sort your items when you open the inventory screen, thus you may end up overwriting items you hadn't intended to overwrite. A safe way to use these codes is to enable them, save at a save point, turn off the codes and reload the game from your saved file.

Item modifier codes[edit]

CodeItem spot
7FF882??Item modifier 1
7FF883??Item modifier 2
7FF884??Item modifier 3
7FF885??Item modifier 4
7FF886??Item modifier 5
7FF887??Item modifier 6
7FF888??Item modifier 7
7FF889??Item modifier 8
7FF88A??Item modifier 9
7FF88B??Item modifier 10
7FF88C??Item modifier 11
7FF88D??Item modifier 12
7FF88E??Item modifier 13
7FF88F??Item modifier 14
7FF890??Item modifier 15
7FF891??Item modifier 16
7FF892??Item modifier 17
7FF893??Item modifier 18
7FF894??Item modifier 19
7FF895??Item modifier 20
7FF896??Item modifier 21
7FF897??Item modifier 22
7FF898??Item modifier 23
7FF899??Item modifier 24
7FF89A??Item modifier 25
7FF89B??Item modifier 26
7FF89C??Item modifier 27
7FF89D??Item modifier 28
7FF89E??Item modifier 29

Equipment modifier codes[edit]

CodeEquipment spot
7FF864??Equipment modifier 1
7FF865??Equipment modifier 2
7FF866??Equipment modifier 3
7FF867??Equipment modifier 4
7FF868??Equipment modifier 5
7FF869??Equipment modifier 6
7FF86A??Equipment modifier 7
7FF86B??Equipment modifier 8
7FF86C??Equipment modifier 9
7FF86D??Equipment modifier 10
7FF86E??Equipment modifier 11
7FF86F??Equipment modifier 12
7FF870??Equipment modifier 13
7FF871??Equipment modifier 14
7FF872??Equipment modifier 15
7FF873??Equipment modifier 16
7FF874??Equipment modifier 17
7FF875??Equipment modifier 18
7FF876??Equipment modifier 19
7FF877??Equipment modifier 20
7FF878??Equipment modifier 21
7FF879??Equipment modifier 22
7FF87A??Equipment modifier 23
7FF87B??Equipment modifier 24
7FF87C??Equipment modifier 25
7FF87D??Equipment modifier 26
7FF87E??Equipment modifier 27
7FF87F??Equipment modifier 28
7FF880??Equipment modifier 29
7FF881??Equipment modifier 30

Special item modifier codes[edit]

Special items are key items like the Rare Frog Coin et cetera. They're stored in a separate menu (in the pause menu, select Special Item).

CodeSpecial Item spot
7FF8A0??Special item modifier 1
7FF8A1??Special item modifier 2
7FF8A2??Special item modifier 3
7FF8A3??Special item modifier 4
7FF8A4??Special item modifier 5
7FF8A5??Special item modifier 6
7FF8A6??Special item modifier 7
7FF8A7??Special item modifier 8
7FF8A8??Special item modifier 9
7FF8A9??Special item modifier 10
7FF8AA??Special item modifier 11
7FF8AB??Special item modifier 12
7FF8AC??Special item modifier 13
7FF8AD??Special item modifier 14
7FF8AE??Special item modifier 15
7FF8AF??Special item modifier 16

Miscellaneous codes[edit]

CodeEffect
7E0048??Battle modifier [trigger any battle and it will instead be the battle you specified]
7E004B??Stage modifier [trigger any battle and it will play in the stage you specified]
C0553480Grate Guy always points left in the Look the other way game
C106AF80Enable battle debug (press Start during battle)
D4AFC100
D4AFC226
DF000001
Enable overworld debug (check the lamp in Mario's Pad)
C106D2F3
C106D307
C28EFA05
Press Select to end battle instantly
C2CBEEEAAutomatically perform 100 Super Jumps [also times Fire Orb and Super Flame perfectly]
C2CC5A1AAutomatically perform 100 Ultra Jumps [also times Ultra Flame perfectly]
C22CF200Always get freebies when using items
C222A380Always succeed in running away
C2C8E61AAutomatically perform timed hits
C2C9A61A
C2C9E01A
Automatically perform timed defense
C2C2A400All attacks (including the enemy's) do 9999 damage
C3627500
C3628600
Allow Mario to be switched with other characters [this also changes the overworld sprite although it may glitch up occasionally]
C0B82E??Change Mario's running speed (on the overworld)
C014F7??Change Mario's jumping height (on the overworld)
Rpg

Quantity digits[edit]

Hexadecimal[edit]

These codes use hexadecimal values. The digits go from 0 to F.

Little endian[edit]

These codes are little endian, meaning the least significant digit comes first. So, for example, if you want the decimal value 999, you must set the value of the first code to E7 and the value of the second code to 03.

Spells[edit]

The Spell Modifier code uses binary values. This means that not the value as a whole is significant, but the bits that make up one byte. You can use any good calculator to convert binary to hexadecimal values and back.

The binary values are as follows. Simply add them if you want a combination of these:

  • First code:
    • 00000001 = Jump
    • 00000010 = Fire Orb
    • 00000100 = Super Jump
    • 00001000 = Super Flame
    • 00010000 = Ultra Jump
    • 00100000 = Ultra Flame
    • 01000000 = Therapy
    • 10000000 = Group Hug
  • Second code:
    • 00000001 = Sleepy Time
    • 00000010 = Come Back
    • 00000100 = Mute
    • 00001000 = Psych Bomb
    • 00010000 = Terrorize
    • 00100000 = Poison Gas
    • 01000000 = Crusher
    • 10000000 = Bowser Crush
  • Third code:
    • 00000001 = Geno Beam
    • 00000010 = Geno Boost
    • 00000100 = Geno Whirl
    • 00001000 = Geno Blast
    • 00010000 = Geno Flash
    • 00100000 = Thunderbolt
    • 01000000 = HP Rain
    • 10000000 = Psychopath
  • Fourth code:
    • 00000001 = Shocker
    • 00000010 = Snowy
    • 00000100 = Star Rain

You can easily give a character a move he doesn't normally learn (like giving Mario Group Hug). The character's graphics may glitch but otherwise this will work fine. You can even have more than six spells, the screen will then allow you to scroll similar to the item screen.

Item modifier[edit]

ValueItem
60Mushroom
61Mid Mushroom
62Max Mushroom
63Honey Syrup
64Maple Syrup
65Royal Syrup
66Pick Me Up
67Able Juice
68Bracer
69Energizer
6AYoshi-Ade
6BRed Essence
6CKerokero Cola
6DYoshi Cookie
6EPure Water
6FSleepy Bomb
70Bad Mushroom
71Fire Bomb
72Ice Bomb
73Flower Tab
74Flower Jar
75Flower Box
76Yoshi Candy
77Froggie Drink
78Muku Cookie
79Elixir
7AMegalixir
7BSee Ya
7DGoodie Bag
7EEarlier Times
7FFreshen Up
81Wallet
83Rock Candy
85Debug Bomb (test item that inflicts 255 damage on all enemies)
88Sheep Attack
89Carbo Cookie
8AShiny Stone
8FLamb's Lure
90Fright Bomb
91Mystery Egg
94Lucky Jewel
99Cystalline
9APower Blast
9BWilt Shroom
9CRotten Mush
9DMoldy Mush
9ESeed
9FFertilizer
A0Waste Basket
A4Secret Game (no idea what this is, but you can sell it for 999 coins.)
A5S.Crow Bomb (test item that inflicts Scarecrow status on the targeted ally)
A7Bane Bomb (test item that inflicts Poison status on the targeted ally)
A8Doom Bomb (test item that inflicts 255 damage on the targeted ally)
A9Fear Bomb (test item that inflicts Fear status on the targeted ally)
AASleep Bomb (test item that inflicts Sleep status on the targeted ally)
ABMute Bomb (test item that inflicts Mute status on the targeted ally)
ACFireworks
ADBomb (test item that inflicts 255 damage on the targeted enemy)
AEBright Card
AFMushroom
B0Star Egg

Equipment modifier[edit]

ValueEquipment
05Hammer
06Froggie Stick
07NokNok Shell
08Punch Glove
09Finger Shot
0ACymbals
0BChomp
0CMasher
0DChomp Shell
0ESuper Hammer
0FHand Gun
10Whomp Glove
11Slap Glove
12Troopa Shell
13Parasol
14Hurly Gloves
15Double Punch
16Ribbit Stick
17Spiked Link
18Mega Glove
19War Fan
1AHand Cannon
1BSticky Glove
1CUltra Hammer
1DSuper Slap
1EDrill Claw
1FStar Gun
20Sonic Cymbals
21Lazy Shell [weapon]
22Frying Pan
23Hammer [Seaside Town]
25Shirt
26Pants
27Thick Shirt
28Thick Pants
29Mega Shirt
2AMega Pants
2BWork Pants
2CMega Cape
2DHappy Shirt
2EHappy Pants
2FHappy Cape
30Happy Shell
31Polka Dress
32Sailor Shirt
33Sailor Pants
34Sailor Cape
35Nautica Dress
36Courage Shell
37Fuzzy Shirt
38Fuzzy Pants
39Fuzzy Cape
3AFuzzy Dress
3BFire Shirt
3CFire Pants
3DFire Cape
3EFire Shell
3FFire Dress
40Hero Shirt
41Prince Pants
42Star Cape
43Heal Shell
44Royal Dress
45Super Suit
46Lazy Shell [armor]
4AZoom Shoes
4BSafety Badge
4CJump Shoes
4DSafety Ring
4EAmulet
4FScrooge Ring
50Exp. Booster
51Attack Scarf
52Rare Scarf
53B'tub Ring
54Antidote Pin
55Wake Up Pin
56Fearless Pin
57Trueform Pin
58Coin Trick
59Ghost Medal
5AJinx Belt
5BFeather
5CTroopa Pin
5DSignal Ring
5EQuartz Charm

Super Mario Rpg Hacks

Special item modifier[edit]

Super Mario Rpg Armageddon Cheats

ValueSpecial item
7CTemple Key
80Rare Frog Coin
82Cricket Pie
84Castle Key 1
86Castle Key 2
87Bambino Bomb
8CRoom Key
8DElder Key
8EShed Key
92Beetle Box
93Beetle Box
96Soprano Card
97Alto Card
98Tenor Card
A1Big Boo Flag
A2Dry Bones Flag
A3Greaper Flag
A6Cricket Jam

Battle modifier[edit]

Note that one value may have several enemy formations. So for example, when using the value 06 you may encounter either two or three Goombas.

Super Mario Rpg Cheats Codes

ValueEnemy formation
00Terrapin
01Terrapin (×4)
02Spikey (×2)
03Spikey (×3)
04Sky Troopa
05Sky Troopa (×2), Goomba
06Goomba (×2)
07Frogog, Goomba, Spikey
08K-9
09Frogog (×2), K-9
0AShyster (×2)
0BShyster (×2)
0CRat Funk (×2)
0DHobgoblin (×2), Rat Funk
0EThe Big Boo, Shadow
0FThe Big Boo (×3), Shadow
10Goby (×2)
11Goby (×3)
12Crook (×2)
13Arachne, Crook, Starslap
14Shy Guy, Starslap
15Arachne, Crook, Shy Guy
16Shy Guy, Starslap
17Starslap (×4)
18Wiggler
19Wiggler, Guerrilla
1AAmanita (×2)
1BBuzzer, Amanita, Guerrilla
1CBuzzer, Octolot
1DGuerrilla, Buzzer
1ESparky
1FSparky (×3)
20Shy Ranger (×4), Goomba
21Pirahna Plant (×2), Goomba, Sparky
22Pirahna Plant
23Pirahna Plant (×5)
24Bob-omb
25Bob-omb (×2), Enigma, Cluster
26Enigma, Sparky
27Enigma (×2), Sparky (×2)
28Magmite (×2)
29Magmite (×2), Bob-omb, Cluster
2ALakitu
2BLakitu (×2), Artichoker
2CCarroboscis, Spikester
2DSpikester (×4), Carroboscis
2EOrb User, Spookum
2FSpookum (×2), Remo Con
30Rob-omb
31Rob-omb (×4), Orb User
32Jester, Chomp
33Jester (×2), Chomp
34Blaster, Spookum
35Rob-omb (×2), Spookum (×2), Blaster
36Torte
37Torte (×4)
38Mukumuku
39Pulsar, Mukumuku, Gecko
3ASackit (×2)
3BMastadoom, Sackit
3CGecko, Sackit
3DGecko (×2), Mastadoom
3EZeostar (×2)
3FCrusty, Zeostar, Leuko
40Bloober, Mr. Kipper
41Bloober (×2), Zeostar (×2), Leuko
42Mr. Kipper (×3)
43Mr. Kipper (×4)
44Bandana Red (×4)
45Bandana Red (×5)
46Bandana Blue
47Bandana Blue (×2), Greaper (×2), Straw Head
48Dry Bones (×2)
49Greaper (×2), Dry Bones (×2), Reacher
4AGorgon, Alley Rat
4BGorgon, Reacher, Alley Rat
4CGreaper
4DStraw Head (×2), Greaper, Gorgon
4EDrill Bit [this enemy does not normally appear in the game. It works just like the Machine Made Jabits.]
4FDrill Bit (×5)
50Stinger, Fink Flower
51Stinger (×4)
52Chow, Octovader
53Shogun (×2), Chow, Fink Flower
54Chomp Chomp
55Chomp Chomp (×4)
56Shy Away
57Ribbite, Geckit, Shy Away
58Chewy (×2)
59Chewy (×2), Geckit (×2), Kriffid
5ASpinthra, Geckit
5BSpinthra, Geckit (×2), Kriffid
5CBirdy, Heavy Troopa
5DBirdy (×5)
5EBluebird (×2)
5FBluebird (×2), Heavy Troopa
60Pinwheel
61Pinwheel (×3), Sling Shy (×2)
62Shaman (×2)
63Sling Shy (×2), Shaman (×2), Jawful
64Sling Shy, Orbison
65Pinwheel (×2), Sling Shy (×2), Muckle
66Magmus
67Magmus (×2), Armored Ant (×2)
68Oerlikon, Vomer
69Oerlikon (×2), Chained Kong
6APyrosphere (×3)
6BStumpet, Pyrosphere (×2)
6CVomer, Chained Kong
6DVomer (×2), Stumpet
6ETerra Cotta
6FTerra Cotta (×2), Gu Goomba (×2), Forkies
70Malakoopa, Tub-O-Troopa
71Tub-O-Troopa (×2), Malakoopa
72Gu Goomba (×2)
73Gu Goomba (×2), Malakoopa (×2), Terra Cotta (×2)
74Big Bertha
75Big Bertha (×2), Terra Cotta
76Magikoopa [from the introduction movie]
77Magikoopa [from the introduction movie]
78Ninja
79Ninja (×5)
7AGlum Reaper, Springer
7BPuppox (×2), Springer
7CMad Mallet (×2)
7DMad Mallet (×5)
7EPounder
7FPounder (×5)
80Poundette
81Poundette (×6)
82Ameboid
83Ameboid
84Glum Reaper (×3)
85Glum Reaper (×2), Li'l Boo (×2)
86Li'l Boo
87Li'l Boo (×4)
88Mad Mallet, Jabit
89Mad Mallet (×2), Jabit (×2), Poundette (×2)
8ARat Funk
8BArtichoker
8CPunchinello
8DCrook (×3)
8ESnifit
8FFireball (×2)
90Magmus (×2), Stumpet
91Corkpedite, Oerlikon
92Clerk, Mad Mallet (×2)
93Manager, Pounder (×3)
94Director, Poundette (×4)
95Gunyolk, Factory Chief
96Mad Mallet (×3)
97Apprentice
98Machine Made [Shyper]
99Machine Made [Jabit]
9CPandorite
9DHidon
9EBox Boy
9FChester
A0Bowser [the fight at the beginning of the game]
A1Booster, Snifit (×3)
A2Booster [defunct]
A3Croco [Bandit's Way]
A4Croco [Coal Mines]
A5Croco [defunct]
A6Johnny, Bandana Blue (×4)
A7Tentacles (×8), King Calamari
A8Belome [Kero Sewers]
A9Belome [Belome Temple]
ABValentina, Dodo
ACCzar Dragon
ADSmilax (×8), Megasmilax
AECount Down, Ding-A-Ling (×2)
AFBirdo
B0Bundt, Raspberry, Torte (×2)
B1Knife Guy, Grate Guy
B2Jinx [first time]
B3Mack, Bodyguard (×4)
B4Yaridovich
B5Bowyer
B6Axem Rangers
B7Hammer Bro (×2)
B8Cloaker, Domino
B9Smithy, Smelter
BAExor
BBJinx [second time]
BCJinx [third time]
BDJagger
BESuper Spike [this enemy does not normally appear in the game, but he's identical to the regular Spikey anyway]
BFHeavy Troopa (×3)
C0Shows the scene where Toadstool is shown on top of Booster Tower. Her speech is replaced with Count Down's attacks for some reason.
C1Shows the scene where Mario goes up to rescue Toadstool. Her speech is replaced with Count Down's attacks for some reason.
C2Shows Mario going into the hole leading to the Sunken Ship.
C3Shows Mario coming out of the hole leading to the Sunken Ship.
C4Part of the intro cinematic
C5Part of the intro cinematic
C6Part of the intro cinematic
C7Part of the intro cinematic
C8Part of the intro cinematic
C9Part of the intro cinematic
CAPart of the intro cinematic
CBPart of the intro cinematic
CCPart of the intro cinematic
CDTimed Hits tutorial
CEShogun (×3)
CFMokura
D0Dodo
D1Magikoopa
D2Boomer
D3Machine Made [Mack]
D4Machine Made [Bowyer]
D5Machine Made [Yaridovich]
D6Machine Made [Axem Rangers]
D7Smithy [well, almost. It's only his head, so he is a sitting duck. If you kill him, the screen will become white and then you'll be returned to the game with the screen still being white, making it very hard to control]
D8Culex
E0Terra Cotta (×4)
E1Oerlikon (×2), Star Cruster
E2Big Bertha (×2), Sackit
E3Chow (×2), Forkies
E4Armored Ant (×2), Alley Rat
E5Bloober (×3), Star Cruster
E6Stinger (×4)
E7Geckit (×2), Chained Kong
E8Big Bertha (×2), Rob-omb
E9Vomer (×4)
EAMagmus (×2), Pulsar (×2)
ECGu Goomba (×5)
EDMalakoopa (×2), Tub-O-Troopa
EEThe Big Boo (×2), Orbison (×2)
EFSling Shy (×5)
F0Chewy (×2), Shy Away (×2)
F1Muckle (×2), Mr. Kipper
F2Amanita (×2), Orbison
F3Greaper (×2), Glum Reaper
F4Pyrosphere (×3)
F5Lakitu (×3)
F6Zeostar (×2), Shaman (×2)
F7Shaman (×6)

Stage modifier[edit]

ValueStage
00Forest Maze
01Bowyer fight
02Bean Valley (vines area)
03King Kalamari fight [slightly misplaced...]
04Sunken Ship
05Coal Mines
07Bowser's Keep
08Czar Dragon fight
09Mushroom Way
0ABooster Pass
0BMushroom Kingdom, house
0CBooster Tower
0DMushroom Kingdom, castle
0EKero Sewers, underwater
10Exor fight
11Knife Guy & Grate Guy fight
12Count Down fight
13Gate
14Barrel Volcano
15Kero Sewers, above water
16Nimbus Land
17Birdo fight
18Valentina fight
19Underground
1CMushroom Kingdom, outside
1DChandeliers in Bowser's Keep
1ECutscene where Mario and Mallow run up to Geno [slightly misplaced again]
1FLevel Up foreground [slightly glitched - the HP scrolls like the background would]
20Level Up background
21Land's End, grass area
22Underwater background that is never actually used in the game
23Bundt fight
24Star Hill
25Yaridovich fight
26Sea
27Axem Rangers fight
28Cloaker and Domino fight [misplaced]
29Bean Valley
2ABelome Temple
2BLand's End, desert area
2CSmithy fight, first part
2DSmithy fight, second part
2EJinx' dojo
2FCulex fight
30Factory
31Bean Valley, pipe rooms

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