SourceSDK CSM SP3 nova versãoEsta é a nova versão da equipe de revolution da Source Engine Editor que veio com mais addons .
Para aqueles que não sabem o que é Source SDK Non steam, e uma ferramenta para edição de níveis (mapas) para o jogo como Half Life 2 e Counter Strike, e a criação de mods, etc ..O Hammer Editor 3.7 está incluido e em duas horas de uso já dominá-lo completamente. Esta versão é uma instalação autônoma sem necessidade de se usar o Steam.Tudo que você tem a fazer é extrair o GCFs ou copiar arquivos a partir de suas versões do Non Steam no diretório de conteúdo do SDK e você pode começar a mapear.
Para aqueles que não sabem o que é Source SDK Non steam, e uma ferramenta para edição de níveis (mapas) para o jogo como Half Life 2 e Counter Strike, e a criação de mods, etc ..O Hammer Editor 3.7 está incluido e em duas horas de uso já dominá-lo completamente. Esta versão é uma instalação autônoma sem necessidade de se usar o Steam.Tudo que você tem a fazer é extrair o GCFs ou copiar arquivos a partir de suas versões do Non Steam no diretório de conteúdo do SDK e você pode começar a mapear.
In this tutorial, I will show you how to download and set up Source SDK.
- Create the directory (or directories, if needed) mentioned in the value for 'MapDir' ('C:program filessteamsteamapps sourcesdkcontentsynergymapsrc'). Be sure run Synergy at least once, before using Source SDK.
- If it's taking you to the store page on launch it means you don't own a game using the Source SDK Base and need to purchase one in order to run the mod. That's Steam's default behaviour when you try to launch a game you don't have all the resources for at least, it takes you to the page where you can get what you need.
- The Source SDK is a collection of applications used for developing maps and modifications for games that use Valve's Source engine. Along with the packaged programs, the SDK also includes source code.
- Tinker is a hot-fix solution library for Android, and the official one for WeChat. It supports dex, So library, and resources, allowing application updates without needing reinstallation. Tinker consists mainly of 3 parts: a gradle compile plugin, a core SDK library, and a command-line version of non.
Steam Sdk Download
REVOLUTiON CSM SourceSDK SP3 inclui:
SourceSDK (Version from June 18, 2007):
Editor-Hammer (Build 3700)
- Model Viewer (Build Dec 11 2006)
- Face Poser (Build 14 May 2007)
etc.
Compiling / DeCompiling :
Tool-Compiling WoS (Build Apr 2007)
TCG - Comp(Version 3.1.2)
- VMEX DeCompileiler (Version 4.0.1)
CST - GUI Compiler (Version 2.1.0.2)
- Batch Compiler r (Version 0.98f)
Content Manage :
Editor-Hammer (Build 3700)
- Model Viewer (Build Dec 11 2006)
- Face Poser (Build 14 May 2007)
etc.
Compiling / DeCompiling :
Tool-Compiling WoS (Build Apr 2007)
TCG - Comp(Version 3.1.2)
- VMEX DeCompileiler (Version 4.0.1)
CST - GUI Compiler (Version 2.1.0.2)
- Batch Compiler r (Version 0.98f)
Content Manage :
Source Sdk Non Steam Locomotives
- PakRat (Version 0.95)
- EntSpy (Version 0.Cool
- Map Analyst MAN (Version 2.5)
- WinBSPZip (Version 0.2.1)
- GCFScape (Version 1.6.4)
- Object Viewer (Version 1.0.0 Alpha 13)
Texturing :
- VTF Explorer (Version 1.31)
VTF - Edit (Version 1.2.3)
VTF-Tool (Version 0.5 beta)
- VTEX GUI (Version 0.51 beta)
- Create VMT (Version 1.0.0)
- Normal Map Generator
AUTO - SEAMER (Version 1.0.1)
Modeling :
- Studio Compiler (Version 0.3a)
- GUI StudioMDL (Version 2.1)
Terrain :
- EntSpy (Version 0.Cool
- Map Analyst MAN (Version 2.5)
- WinBSPZip (Version 0.2.1)
- GCFScape (Version 1.6.4)
- Object Viewer (Version 1.0.0 Alpha 13)
Texturing :
- VTF Explorer (Version 1.31)
VTF - Edit (Version 1.2.3)
VTF-Tool (Version 0.5 beta)
- VTEX GUI (Version 0.51 beta)
- Create VMT (Version 1.0.0)
- Normal Map Generator
AUTO - SEAMER (Version 1.0.1)
Modeling :
- Studio Compiler (Version 0.3a)
- GUI StudioMDL (Version 2.1)
Terrain :
- Terrain Generator (Version 3.0.5)
- DispGen (Version 0.1A)
Other :
- STEAMemu 3.71 from hCUPa to run your game Source
- Ishodniki examples cards
Custom-Source Tools (CST) 1.1 compilers (Kompilyat stake in the BSP 19)
- Additional FGD files for HL2, HL2DM, CSS, DODs
VTF-Shell Extensions 1.3 (VMF display materials in the form of miniatures in Explorer)
VTF-Format (plugin installed for all returned to the computer version of Photoshop)
- Game Configuration Manager (Save / Load / Sbrasyvat settings GameConfig.txt)
Changes in SP3 :
[-bug] Fixed bug in GameConfig.default with incorrect path to compilers for CSS ('%sourcesdk%binvbsp.exe' instead of '%sourcesdk%vbsp.exe' )
[+upd] Updated SteamEmu. STEAMemu 3.71 from hCUPa is used (GMod10 fixed)
[+upd] Updated SourceSDK to version from June 18, 2007
[+upd] Updated Source Engine (14:38:01 Jun 25 2007 (3152))
[+upd] Updated GUI StudioMDL 2.0 to version 2.1
[+upd] Updated HLLib.dll 1.1.6 to version 2.0.7
[+upd] Updated VTFLib.dll 1.2.2 to version 1.2.5
[+upd] Updated VTFEdit 1.1.0 to version 1.2.3 (patched to use HLLib.dll v. 2.0.7)
[+upd] Updated VTF Shell Extensions 1.3 (patched to use VTFLib.dll v. 1.2.5)
[+upd] Updated Photoshop VTF plugin 1.0.6 to version 1.0.7
[+upd] Updated GCFScape 1.3.1 to version 1.6.4 (now use .NET Framework 2.0)
[+upd] Updated Batch Compiler Specifications
[+upd] Updated VMEX decompiler v0.98b to version v0.98f
[+upd] Updated PakRat v0.94 to version v0.95
[+add] Added support of GCF files. SDK tools and source engine will detect GCF files and mount them. Almost no need to extract GCF files anymore
[+add] Added map sources for HL2, HL2DM, CSS, DODs
[+add] Added Tool Compiling WoS
[+add] Added Terrain Generator v3.0.5
[+add] Added Dispgen 0.1a
[+add] Added Crafty v1.0.0 Alpha 13 (patched to use HLLib.dll v. 2.0.7 and VTFLib.dll v. 1.2.5)
[+add] Added vmtCREATE auto configuration (setup.ini) during startup
[+add] Added Map Analyst auto configuration (man.cfg) during startup
[+add] Added custom Game Definition Files for HL2, HL2DM, CSS, DODs
[+min] Other minor non-critical changes
- DispGen (Version 0.1A)
Other :
- STEAMemu 3.71 from hCUPa to run your game Source
- Ishodniki examples cards
Custom-Source Tools (CST) 1.1 compilers (Kompilyat stake in the BSP 19)
- Additional FGD files for HL2, HL2DM, CSS, DODs
VTF-Shell Extensions 1.3 (VMF display materials in the form of miniatures in Explorer)
VTF-Format (plugin installed for all returned to the computer version of Photoshop)
- Game Configuration Manager (Save / Load / Sbrasyvat settings GameConfig.txt)
Changes in SP3 :
[-bug] Fixed bug in GameConfig.default with incorrect path to compilers for CSS ('%sourcesdk%binvbsp.exe' instead of '%sourcesdk%vbsp.exe' )
[+upd] Updated SteamEmu. STEAMemu 3.71 from hCUPa is used (GMod10 fixed)
[+upd] Updated SourceSDK to version from June 18, 2007
[+upd] Updated Source Engine (14:38:01 Jun 25 2007 (3152))
[+upd] Updated GUI StudioMDL 2.0 to version 2.1
[+upd] Updated HLLib.dll 1.1.6 to version 2.0.7
[+upd] Updated VTFLib.dll 1.2.2 to version 1.2.5
[+upd] Updated VTFEdit 1.1.0 to version 1.2.3 (patched to use HLLib.dll v. 2.0.7)
[+upd] Updated VTF Shell Extensions 1.3 (patched to use VTFLib.dll v. 1.2.5)
[+upd] Updated Photoshop VTF plugin 1.0.6 to version 1.0.7
[+upd] Updated GCFScape 1.3.1 to version 1.6.4 (now use .NET Framework 2.0)
[+upd] Updated Batch Compiler Specifications
[+upd] Updated VMEX decompiler v0.98b to version v0.98f
[+upd] Updated PakRat v0.94 to version v0.95
[+add] Added support of GCF files. SDK tools and source engine will detect GCF files and mount them. Almost no need to extract GCF files anymore
[+add] Added map sources for HL2, HL2DM, CSS, DODs
[+add] Added Tool Compiling WoS
[+add] Added Terrain Generator v3.0.5
[+add] Added Dispgen 0.1a
[+add] Added Crafty v1.0.0 Alpha 13 (patched to use HLLib.dll v. 2.0.7 and VTFLib.dll v. 1.2.5)
[+add] Added vmtCREATE auto configuration (setup.ini) during startup
[+add] Added Map Analyst auto configuration (man.cfg) during startup
[+add] Added custom Game Definition Files for HL2, HL2DM, CSS, DODs
[+min] Other minor non-critical changes